

Scenarios are like maps, except that they contain preplaced units and cities, may have mod-like rule changes and custom content, and take place over a particular period of time. The most popular ones are Earth maps that place civilizations in historically-accurate locations and mimic reality. Scenarios, maps, and map scripts: Maps are, unsurprisingly, files that allow you to play a game of Civ4 in a premade setting.
#CIV V WORLDBUILDER RIVERS MODS#
Popular mods include things that alter the terrain to make it more Earth-like and ones that create a more user-friendly interface. Graphic mods, new units, and new civilizations: This type of content usually modifies the interface or graphics of the game, leaving the mechanics unchanged. Examples include components that keep track of units’ wins and losses and others that add features like immigration, civil wars, and more.
#CIV V WORLDBUILDER RIVERS MOD#
Mod components: Less comprehensive that modpacks, these usually contain simple interface or gameplay changes and do not alter the core game as much. Ancient Rome, the Industrial Revolution), others on the entire length of history (from Stone Age to Future Age), while others still cover a particular theme (fantasy, sci-fi, etc). Some focus on a particular timeperiod (e.g. Modpacks: These generally bundle multiple additions together from the following categories, often adding new graphics as well as changing the gameplay. There is a wide variety of user-created modifications available, briefly explained as follows: For more detailed discussion and resources, check out the Creation & Customization forum! Types of Mods
#CIV V WORLDBUILDER RIVERS HOW TO#
From simple modifications that alter the graphics or add a new civilization, to more complex overhauls of the entire game, Civilization IV has seen it all, and below you can find out how to download, install, and create custom content. This is great news for those of you who feel that the core game is lacking or too repetitive, as it means that user-created content can provide new life and enjoyment. It's also an good idea to have a look at the Civ4 - Utility Programs subforum at to the Civ4 Downloads Database Enter the Civ4 Creation & Customization Forumīelow, you can read an overview about installing, downloading, and creating mods.Ĭivilization IV brought about an unprecedented level of customization, easily earning the role of the most flexible and modification-friendly title in the Civilization series. You can find a list of those tools in the Map/Scenario (WorldBuilder-like) Programs section on the Wiki page about Useful Civ4 Programs. Some applications will automatically generate scenarios or will allow you to edit or create existing ones. There're some applications on the market that try to replicate the functionality of the World Builder. Original descriptions of BeginGame, BeginTeam, BeginPlayer, BeginMap, and BeginPlot sections, along with descriptions on all pages linked to from here by Dale on Apolyton Civilization Site and Civilization Fanatics Center from his "In depth look at the WBS file" thread. This is the largest section of the WorldBuilderSave file, for there is a BeginPlot/EndPlot section for every tile on the map. Each plot on the map will have its own BeginPlot/EndPlot section. This section will fill in the last section of the WorldBuilderSsave file: the Plots section. Here you can define several different things about the map and how it plays. This section describes the map settings to the Civilization IV engine. Note that you must have a BeginPlayer section for every player in the game/scenario. These settings will allow you to change all behavior for the players. This section defines all the player settings for the game. Please note: every player MUST be part of a team, even if there is only one player in the team.

In Single Player games you can even create teams. This section of the WBS file describes each team (not just the player) in the scenario. The values they can have are listed on their individual pages.

Below is a list of ALL possible variables. Specifically they refer to the options you choose when starting a new game from the menu. This section describes to the Civ4 engine the game setup parameters.
